Welcome to the official website for OpenGL ES Game Development, available now from Course Technology PTR (formerly Premier Press). Here you will find information about what's contained in the book. You'll also find material supporting the book, including an FAQ and any errata we find.

OpenGL ES Game Development is a book by Dave Astle and Dave Durnil, who work in the Gaming and Graphics group at QUALCOMM, one of the world leaders in mobile.

Where to get it

OpenGL ES Game Development is available now at the following online booksellers:

You should also be able to find it at the following stores

  • Borders
  • CompUSA
  • Barnes and Noble
  • Best Buy

Table of Contents

1. Introduction
2. The EGL Interface
3. OpenGL ES
4. A Fixed-Point Math Primer
5. Developing OpenGL ES Games
6. Limitations of the Medium
7. Audio for Mobile Devices
8. 3D Game Engines for Mobile Devices
9. The Future
10. Mobile Business Model